A free educational tycoon game
Build a legal cannabis empire
grounded in the real industry.
Pick a US state, navigate its actual cannabis laws, license your business, grow real strains through a true-to-life four-month cycle, and trade on a live player-driven market. Learn how the legal cannabis industry really works β the economics, the regulation, and the science β by running one.
No download. No purchases. 21+ educational simulation β no real cannabis involved.
π± Real cultivation
Choose from 18 genuine cultivars with real THC/CBD profiles, flowering times, yields and difficulty. A full germinate β veg β flower β cure cycle takes time, so you plan harvests months ahead.
π A living market
Wholesale prices move with supply and demand, just like the real spot market β from oversupplied open-license states to scarce, high-margin limited-license ones. Sell wholesale or stock your own dispensary.
βοΈ The law is the game
25 adult-use states, 14 medical-only, and the rest restricted β each with real taxes, license costs and rules that decide what you can legally do.
How it works
- Found your company and choose a home state β its legal status shapes everything.
- Buy the licenses the state actually requires, then build a grow op and a dispensary.
- Select strains and plant them. Tend crop health while they veg, flower and cure.
- Harvest, then sell wholesale on the shared market or retail through your dispensary.
- Run marketing to build reputation, watch the news, and climb the national rankings.
Every number is anchored in real data: 280E taxes, the 25x interstate price spread, the 18β36 month "golden window," license costs from $2.5k in Oklahoma to seven figures in Illinois. The Academy explains the real-world fact behind each mechanic.
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